

What makes all these issues so frustrating is that things don’t have to be this way. Unlike nearly every other modern PC release, Jedi: Survivor bundles all of its RT features into a single toggle, meaning you can’t use less expensive ones like ray-traced ambient occlusion on their own. But the worst offender is Jedi: Survivor’s ray tracing options – or should I say, option, singular. It’s not properly coded for mouse navigation none of the graphical options come with an explanation of what they do and the game doesn’t even offer a hint of what kind of performance impact you can expect from tweaking specific settings. In short, the game features one of the least helpful settings menus I’ve seen in recent memory. FSR also does little to nothing to improve your framerate since the game is so CPU limited.Īnd then you have Jedi: Survivor’s settings menu. Even set to the “Quality” setting, the tech introduces distracting artifacts that take away from the game’s otherwise compelling presentation. While it’s true you can use FSR with NVIDIA and Intel GPUs, Jedi: Survivor’s implementation leaves a lot to be desired. The game supports AMD’s FSR upscaling technology, but not DLSS and XESS. Even players with RTX 4090 GPUs reported poor framerates at launch.Īdding to the performance issues is Jedi: Survivor’s status as an AMD-sponsored title. The thing is, there’s no combination of settings that leads to Jedi: Survivor producing a consistent frame rate due to how the game makes use of your system’s processor and available VRAM.

My system is not bleeding edge but it’s also not a toaster. I’m playing the game on a PC with an AMD Ryzen 5600x and NVIDIA RTX 3070.
